Setting
up CUSTOM user config files are really quite easy. They are very
useful for setting your binds, skins, graphics etc... based on MOD or
server you play on. Here is what we have found useful, many items are
undocumeted, or hard to find. To get started you need to know that file
you create needs to be in the FOLDER of the Quake MOD you are playing it
with. So for example if I am playing FREEZE TAG, I need to save the
file to PROGRAM FILES\QUAKE III ARENA\FREEZE. I can name the file
anything, I use .CFG at the end, and number mine. So I have a
Wingrdr1.cfg, Wingrdr2.cfg, etc...Simply use NOTEPAD or other similiar
editor. Do not use WORD or WORDPAD unless you save as a STANDARD
TEXT file.
Below are
items I have seperated into categories based on what they do or
control. This is a preliminary list, and I will be adding to it.
Feel free to cut & paste them into your own Config file. Enjoy......SS**WingRdr
These options control the NORMAL bobbing that goes on
when you run around the map. I find it WAY easier to aim
without compensating for the vomit inducing bobbing.
set
cg_fov "90"
Adjusts
Field of Vision. Most servers limit to 130 degrees (90 is the
default). I use 110.
set cg_truelightning
"1"
This setting controls the WET NOODLE effect you
get when using the lightning gun. A setting of "0"
is default, setting to "1" makes the lightning stream stay
EXACTLY on the crosshair, I use a setting of "0.9" to give
it a little FLEX.
set cg_noprojectiletrail
"1"
This removes the SMOKE TRAIL from rockets and
grenades....clearer vision.
set cg_thirdperson "1"
set cg_thirdpersonangle "0"
set cg_thirdpersonrange "100"
Sets field of view from FIRST PERSON to THIRDPERSON,
like DS9 the fallen or MAX PAYNE plays. Try it, way different
game play.
First options turns it ON, or off "0".
Second sets view angle. "0" is right behind the player.
The third option sets how far back you from the player you view.
try 300, see how many corner you can swing around to see past. :)
seta cg_useScreenShotJPEG "1"
bind x "screenshotjpeg"
This allows you to take screenshots in
the JPEG format instead of bmp, saving you space on your hard drive.
Use any key where the x is.
Game Related
set cg_lagometer "1"
Displays LAGMETER in lower right corner
set team_model anarki
set team_headmodel uriel
set model anarki
set headmodel uriel
Sets model body and head, for team and deathhmatch
More colors that work with you name.
Thanks Kirby.
^! = Main Color: Magenta -
Shadow Color: Yellow
^# = Main Color: White - Shadow Color: Cyan
^$ = Main Color: Gray - Shadow Color: Magenta
^% = Main Color: Gray - Shadow Color: White
^& = Main Color: Black - Shadow Color: White
^* = Main Color: Magenta - Shadow Color: Yellow
^( = Main Color: Blue - Shadow Color: Red
^) = Main Color: Yellow - Shadow Color: Green
^_ = Main Color: Gray - Shadow Color: Magenta
set name playername
Sets your name (obviously). To change colors,
simply place ^n ( n=1-7
)in front of the letter to change...
This allows you to have a green bodied keel with a red
headed orbb.
set cg_forceModel "1"
set cg_enemyModel "keel/default"
set cg_enemyHeadModel "keel/default"
This option is new to Ufreeze...It allows you
to set ALL enemy models to the same skin model. All friendly
models will be set to whatever you have for your MODEL and
HEADMODEL...not to your TEAM_MODEL and TEAM_HEADMODEL.
Set the option for CG_ENEMYMODEL to desired model like...
set cg_enemyModel "bones/default"
You can also set the FORCE PLAYER MODEL option in GAME SETTINGS
to turn off and on.
This option is very useful, I set mine to KEEL due to his noisey
walk and jump, plus he is less animated and a bit easier to hit.
Field Of Vision
cg_fov
Example 1 - The
UPSIDE....notice enemy in upper right.
cg_fov "90"
cg_fov "110"
cg_fov "130"
Example 2 - The
DOWNSIDE....notice how far way and small enemy is.
cg_fov "90"
cg_fov "130"
To SET cg_fov, call down quake3
console and type in
/set cg_fov "nnn"
nnn = vision angle, usually 90 to 130 (some
servers allow to 150)
For example if I want to set my
Field of Vision to 100 degrees, I would type