User Config Files  

Setting up CUSTOM user config files are really quite easy.  They are very useful for setting your binds, skins, graphics etc... based on MOD or server you play on. Here is what we have found useful, many items are undocumeted, or hard to find. To get started you need to know that file you create needs to be in the FOLDER of the Quake MOD you are playing it with.  So for example if I am playing FREEZE TAG, I need to save the file to PROGRAM FILES\QUAKE III ARENA\FREEZE.  I can name the file anything, I use .CFG at the end, and number mine.  So I have a Wingrdr1.cfg, Wingrdr2.cfg, etc...Simply use NOTEPAD or other similiar editor.  Do not use WORD or WORDPAD unless you save as a STANDARD TEXT file.

Below are items I have seperated into categories based on what they do or control.  This is a preliminary list, and I will be adding to it. Feel free to cut & paste them into your own Config file. Enjoy......SS**WingRdr

Graphics Related

//BOBBING
cg_bobpitch "0"
cg_bobroll "0"
cg_bobup "0"
cg_runpitch "0"
cg_runroll "0"
These options control the NORMAL bobbing that goes on when you run around the map.   I find it WAY easier to aim without compensating for the vomit inducing bobbing.

set cg_fov "90" Adjusts Field of Vision.  Most servers limit to 130 degrees (90 is the default).  I use 110.

set cg_truelightning "1" This setting controls  the WET NOODLE effect you get when using the lightning gun.  A setting of "0" is default, setting to "1" makes the lightning stream stay EXACTLY on the crosshair, I use a setting of "0.9" to give it a little FLEX.

set cg_noprojectiletrail "1" This removes the SMOKE TRAIL from rockets and grenades....clearer vision.

set cg_thirdperson "1"
set cg_thirdpersonangle "0"
set cg_thirdpersonrange "100"
Sets field of view from FIRST PERSON to THIRDPERSON, like DS9 the fallen or MAX PAYNE plays.  Try it, way different game play.

First options turns it ON, or off "0".

Second sets view angle. "0" is right behind the player.

The third option sets how far back you from the player you view. try 300, see how many corner you can swing around to see past. :)


seta cg_useScreenShotJPEG "1"
bind x "screenshotjpeg" 
This allows you to take screenshots in the JPEG format instead of bmp, saving you space on your hard drive. Use any key where the x is.

Game Related
set cg_lagometer "1" Displays LAGMETER in lower right corner

set team_model anarki 
set team_headmodel uriel
set model anarki
set headmodel uriel
Sets model body and head, for team and deathhmatch

More colors that work with you name.

Thanks Kirby.

 ^! = Main Color: Magenta - Shadow Color: Yellow
^# = Main Color: White - Shadow Color: Cyan
 ^$ = Main Color: Gray - Shadow Color: Magenta
 ^% = Main Color: Gray - Shadow Color: White 
^& = Main Color: Black - Shadow Color: White
 ^* = Main Color: Magenta - Shadow Color: Yellow
 ^( = Main Color: Blue - Shadow Color: Red
 ^) = Main Color: Yellow - Shadow Color: Green
 ^_ = Main Color: Gray - Shadow Color: Magenta
 

 


set name playername Sets your name (obviously).  To change colors, simply place ^n ( n=1-7 )in front of the letter  to  change...

^1 = Playername

^2 = Playername

^3 = Playername

^4 = Playername

^5 = Playername

^6 = Playername

^7 = Playername

Example :

^7SS**^4Wing^1Rdr = SS**WingRdr


//enemy skin
set cg_forceModel "1"
seta cg_enemyModel "keel/pm"
seta cg_enemyHeadModel "orbb/pm"
seta cg_enemycolors 1122
This allows you to have a green bodied keel with a red headed orbb.

set cg_forceModel "1" 
set cg_enemyModel "keel/default"
set cg_enemyHeadModel "keel/default"
This option is new to Ufreeze...It allows you to set ALL enemy models to the same skin model.  All friendly models will be set to whatever you have for  your MODEL and HEADMODEL...not to your TEAM_MODEL and TEAM_HEADMODEL.

Set the option for CG_ENEMYMODEL to desired model like...

set cg_enemyModel "bones/default"

You can also set the FORCE PLAYER MODEL option in GAME SETTINGS to turn off and on.

This option is very useful, I set mine to KEEL due to his noisey walk and jump, plus he is less animated and a bit easier to hit.

Field Of Vision   cg_fov

Example 1 - The UPSIDE....notice enemy in upper right.
fov_90.jpg (108418 bytes)  
cg_fov "90"
fov_110.jpg (120973 bytes)  
cg_fov "110"
fov_130.jpg (124034 bytes)  
cg_fov "130"


Example 2 - The DOWNSIDE....notice how far way and small enemy is.  
fov_90b.jpg (103063 bytes)  
cg_fov "90"
fov_130b.jpg (100879 bytes)  
cg_fov "130"


To SET cg_fov, call down quake3 console and type in

/set cg_fov "nnn"      nnn = vision angle, usually 90 to 130 (some servers allow to 150)

For example if I want to set my Field of Vision to 100 degrees, I would type

/set cg_fov "100"

 

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